In this article I will be covering 5 adobe illustrator tips. If you are interested you can check part 1 here.
To get the complement of a colour, Window -> Colour -> Click the three horizontal lines -> Complement.
To invert a colour, Window -> Colour -> Click the three horizontal lines -> Invert.
Changes each component (R, G, B) of a colour to the opposite value on the colour scale.
Changes each component (R, G, B) of a colour to a new value based on the sum of the highest and lowest component values in the selected colour. Illustrator adds the lowest and highest component values of the current colour, and then subtracts the value of each component from that number to create a new RGB value.
Edit -> Edit Colours -> Convert to grayscale.
Swatch -> click the horizontal three lines (on the right most corner) -> swatch options -> in the swatch option dialogue box, check global.
By checking the global option, if we modify the colour in the swatch window it will change all instances using that colour.
Blend tool is used to:
Let us see how to use the blend tool for the following example,
To blend in sequential order with no rotation, click anywhere on each object, except anchor points. Following are the results when clicked on anchor points and at a random point respectively.
An alternate way to blend objects is to use the make blend option.
Select the objects you want to blend, then Object -> Blend -> Make.
By default, Illustrator calculates the optimum number of steps to create a smooth transition. If you want to adjust the number of steps or distance between steps, make use of the blend options.
Object -> blend -> blend options.
Spine is the path along which the steps in a blended object are aligned. By default, the spine forms a straight line.
To adjust the shape of the spine, drag the anchor points on the spine with the Direct Selection tool. The result is as follows,
To replace the spine with a different path, draw an object to use as the new spine.
Select the spine object and the blended object, and choose Object -> Blend -> Replace Spine. The result is as follows,
To reverse the order of a blend on its spine, select the blended object and choose Object -> Blend -> Reverse Spine.
Select the blended object, then Object -> Blend -> Reverse Front To Back.
The blended objects are treated as one object. Any modification to the original object affects the blend as well.
The new objects blended between the original objects don’t have their own anchor points. You can expand the blend (Object -> Expand) to divide the blend into distinct objects.
When you use pathfinder to combine or subtract shapes you get a unified path (compound path) wherein adjustments to individual objects can be made using the direct selection tool which isn’t efficient.
However, if you option click the path finder it results in forming compound shapes wherein each shape can be accessed and modified easily.
Illustrator provides three corner options - round, inverted round, chamfer.
When you option and click the corner points in the object it will switch between the three options.
Usually when we add strokes to script typeface the result is as shown in the top. An easy method to solve this issue is to go to the appearance panel -> add new fill.
Given we have added a fill, you might have to adjust the stroke width again to get the desired look.
Thank you for taking the time to read the article, I hope it was of value to you.